

Jagged Alliance is a little more suited to customized mercenaries with special abilities and outfits or whatever because it's more personality driven but that sort of gameplay is still a hard pass for me. Enemies sprint past you and shoot you in the back in the span of a turn, characters jump over buildings and back down again with a single move, that kind of thing. I feel like if you could playback the turns in real time you would see what a circus it is.

The way they move and position themselves is clumsy that way. I'm not sure how to explain this exactly but in XCOM its like the units are fighting with extremely long spears instead of shooting at eachother. The guns don't behave like guns, cover doesn't behave like cover, smoke doesn't behave like smoke it's all just so heavily abstracted and streamlined to the point where it plays more like a minis wargame than a turn-based tactics games.

There's really nothing gritty or grounded about it. I don't have a problem with "skills" per se its more that new XCOM is a bizarre and farcical reskin of Dungeons & Dragons in terms of its gameplay.
